Fallout: New Vegas - Dead Cash Walkthrough - Very last Luxuries

It's time and energy to explore a few of the old apartments of the Sierra Madre in order to find our old friend Christine. This means taking care of security, knocking out a couple of emitters and finding what you need to finally unlock the entrance for the vault. And of course, you'll have to save or kill Christine.
You can start this by going towards the Suites. Just take the elevator up from your lobby. You can only go for the left for the time being, so just go like that and walk beyond the cloud. Both doors lead on the same place, and also the locked door actually doesn't are any better. Go through the opposite door and loot the restroom for medical supplies. The other closet features a locked safe with plenty of chips and stimpaks.


Wait for the hologram of Vera within the other room simply to walk a short distance away (all holograms also become security, so watch out). Move into the following room and quickly have the door about the left into the lavatory. Close the door and look towards the right to obtain the emitter. Blow it approximately kill the hologram and buying yourself a little peace.
You will go ahead and unlock the door to the experience now. Keep moving and looting. Your real goal is another hallway, so go forward and go into the big workroom with the washers. Run over and de-activate the radio for the left to save who you are a little trouble. There's a lot of scrap which can be used to make things on the workbench, if you feel like doing a little crafting. Also note the three fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal is the active emergency terminal. Use this to override the seal on the first door by the elevator. You can also hack another computer to seal off the speakers, gain part of the starlet hologram code and get the recipe to get a super-heated knife. Grab the main element next towards the computers to open the door and save your hair a walk.

Walk back out for the first hallway and backtrack for the first emergency door. Go through and look out, because there's another hologram on patrol. If you stick towards the hallway around the right, you could make it into the security office. Hack the computer, it's average difficulty, and unlock the protection closet and change the IFF code about the holograms. You're safe now.
Get the hunting shotgun off with the shelf, combined with the ammo. The closet also includes a lever-action shotgun with more ammo, and several armor. Go to the suites and loot them as you like. There's no real tricks given that the holograms are friendly. Shut off of the radio inside corner suite, and walk over the wrecked walls unless you reach a brand new corridor. You'll know it, because you'll be able to see a vending machine and a sealed kitchen's. Note that in order to loot the kitchen, you'll need to turn off the air. There's a gas leak, so blowing up a radio might be a bad idea. Fix the leak and loot what you wish. There must be ingredients to get a Sierra Madre Martini, in order to make one.
Go back in the new hall and walk past some double doors. These are our goal, but we've one last room to loot. Run through the cloud in the bedroom. There's 300 chips within the suitcase, and a suit of metal armor inside the closet. I believe that this may be the only pair of heavy armor within the casino, so get it if you want it.
Walk back for the double doors and walk inside. There's a Big Book of Science hidden on the bookshelf towards the left. Take it and read it, then open the door to find Christine.

If you were nice to her, she'll open as much as you. She'll explain her past, mention the Big Empty and give you the main element to Vera's dresser. If you don't want to make her angry, avoid questioning her want to kill Elijah and don't say that you imagine he can be reasoned with.
Loot the dresser for Vera's audition tape and some other gear, then take Vera's dress away from her skeleton. There's three med-x doses on the ground along with a super stimpak by her side. You can also utilize read more auto-doc to repair your limbs if you need.
Walk back out with Christine and tell her to merely wait here. You need over the audition tape to beat the elevator lock, so backtrack for the first elevator (you can just cut with the kitchen along with the workshop to achieve this quickly).


Go down on the lobby and draw a great weapon. I counted 7 ghost people. Then again, you have a fresh shotgun, and that means you should be fine. I personally used all the chips I looted for automatic rifle ammo and tore through all of them in a very satisfying manner.
Clear a path on the reception desk and access the music options. Download the 3 ambient tracks (given that the interference 's all sorted) and go back up to Vera's Suite. Activate the microphone lock, and judge to play the music activity. The elevator will unlock and you'll be good to go.
It's time to the big heist.

All screenshots from Fallout: New Vegas - Dead Money

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